Buildings and Cities: Academic Papers and Projects
	- 
	
	Procedural Modeling of Buildings, Müller, Wonka, et al 2006
		- Builds on their previous papers, describes "CGA shape, a novel shape 
		grammar for the procedural modeling of CG architecture"
 
		- This is the algorithm used in the impressive commercial product
		CityEngine, so while it is very 
		kind of them to publish many details of their approach in an academic 
		style, the actual implementation is inaccessible (proprietary)
 
	
	 
	- Generative Mesh Modeling, 
	Sven Havemann, 2005
		- A massive thesis document (300 pages!) covering the entire field of 
		procedural modelling, which includes a description of the origins and implementation 
		of the Generative Modeling 
		Language, which has many application including buildings and other architectural 
		features.
 
	
	 
	- Geo Dec (Geospatial 
	Decision Making), 2005-2006

		- Interdisciplinary project at IMSC (USC, Los Angeles) which combines 
		research in rapid 3D model construction from photographs, texture mapping 
		from video fusion, integration of vector and imagery data, depiction of 
		live dynamic data, and 3D user interface.
 
		- They are funded extend their interactive 3D tools to downtown Los Angeles, 
		to depict the area as it now exists and to support planning of the proposed 
		$1.8 billion redevelopment.
 
		- the main researches have done mostly 2D work in the past, e.g.:
		
 
	
	 
	- 
	PBTree 
	– A new progressive and hierarchical representation for network-based navigation 
	in urban environments, J. Royan et al., 2005
		- an interesting paper which proposes an LOD structure for extruded building 
		footprints
 
		- a city, composed of 2.5D footprints with height, is preprocessed into 
		a compact, hierarchical representation so that they can be progressively 
		streamed over the internet to a realtime city viewer and rendered efficiently
 
	
	 
	- 
	
An 
	Automated Method for Large-Scale, Ground-Based City Model Acquisition, 
	C. Früh & A. Zakhor,  2004
		- Extracting textured building facades from a laser scanner mounted on 
		the side of a vehicle.  Interestingly, the vehicle itself doesn't need 
		tracking, its location can be derived from the laser scanned points.
 
		- There are lots of issues with trees, empty lots and so forth, for which 
		the authors propose various solutions
 
	
	 
	- 
	
	Instant Architecture, Wonka et al. 2003
		- describes an approach called a "split grammar" for procedural representation 
		of buildings
 
		- The authors implemented their grammar and created an example database 
		consisting of about 250 rules and 40 attributes. The grammar comprises 10 
		basic shapes, 3 out of which (cuboid, cylinder and prism) have split rules 
		defined.
 
		- No known public implementation.  Since the description is highly 
		mathematically abstract and lacking description of the rules themselves, 
		this paper seems of little use by itself.
 
	
	 
	- 
	
	Automatic Generation of City Models and Related Applications, Y. Takase 
	et al., 2003
		- not exactly academic; gives a nicely illustrated overview of the commercial 
		product MapCube
 
	
	 
	- 
	Procedural Modeling 
	of Cities (pdf), Y. I. H. Parish, P. Müller: Siggraph 2001
	
 
	- 
	A 
	Different Manhattan Project, Chee Yap, Courant Institute, 2001
		- paper describing tools for automatic generation of a large city ("Manhattan 
		like") based on statistical parameters
 
		- academic paper with 5 co-authors is on their
		publications page
 
	
	 
	- Rapid 
	Procedural-Modelling of Architectural Structures (pdf), 2001
		- P.J. Birch, S. P. Browne, et. al., in VAST2001 Proceedings, Virtual 
		Reality, Archaeology and Cultural Heritage
 
		- good paper on procedural modelling of buildings, with an emphasis on 
		generating large numbers of believable buildings in a particular "style"
 
		- part of the European CHARISMATIC Project [2000-2002]
 
	
	 
	- 
	
	Towards fully automatic generation of city models (pdf), C. Brenner, 
	July 2000
		- main focus is constructing roofs from ground plans, given knowledge 
		from a hi-resolution DSM (elevation points)
 
		- the do a lot of sophisticated extensions of the straight skeleton algorithm
 
	
	 
	- 
	
The
	VRVis research center in Vienna, Austria 
	includes a
	
	3D City Modeling project. Research areas:
		- Photorealistic 3D City Model (from existing GIS data)
 
		- Semi-automatic Georeferencing of Image Sequences
 
		- Feature based Modeling of Facades
 
	
	 
	- the Swiss group Photogrammetry 
	and Remote Sensing IGP-ETHZ has done a lot of work on automatic recognition 
	of large number of buildings from a point cloud
	
 
	- the Institute for 
	Photogrammetry at the University of Stuttgart is also active in this area
	
 
	- 
	Semi-automatic 
	extraction of buildings based on hybrid adjustment using 3D surface models and 
	management of building data in a TIS, Franz Rottensteiner, Institute 
	of Photogrammetry and Remote Sensing, Vienna University of Technology, 2001
		- contains a large review of the literature on building extraction
 
		- gives some details of their ORIENT/ORPHEUS system