, including all inherited members.
| AddRectangleXY(float x, float y, float xsize, float ysize, float z=0.0f, bool bCentered=false) | vtMeshBase | |
| AddRectangleXZ(float xsize, float zsize) | vtMeshBase | |
| AddStrip2(int iNVerts, int iStartIndex) | vtMeshBase | |
| AddVertex(float x, float y, float z) | vtMeshBase | |
| AddVertex(const FPoint3 &p) | vtMeshBase | |
| AddVertexN(float x, float y, float z, float nx, float ny, float nz) | vtMeshBase | |
| AddVertexN(const FPoint3 &p, const FPoint3 &n) | vtMeshBase | |
| AddVertexNUV(const FPoint3 &p, const FPoint3 &n, const FPoint2 &uv) | vtMeshBase | |
| AddVertexUV(float x, float y, float z, float u, float v) | vtMeshBase | |
| AddVertexUV(const FPoint3 &p, float u, float v) | vtMeshBase | |
| AddVertexUV(const FPoint3 &p, const FPoint2 &uv) | vtMeshBase | |
| CreateBlock(const FPoint3 &size) | vtMeshBase | |
| CreateConicalSurface(const FPoint3 &tip, double radial_angle, double theta1, double theta2, double r1, double r2, int res=40) | vtMeshBase | |
| CreateCylinder(float height, float radius, int res, bool bTop=true, bool bBottom=true, bool bCentered=true, int direction=1) | vtMeshBase | |
| CreateEllipsoid(const FPoint3 ¢er, const FPoint3 &size, int res, bool hemi=false, bool bNormalsIn=false) | vtMeshBase | |
| CreateOptimizedBlock(const FPoint3 &size) | vtMeshBase | |
| CreatePrism(const FPoint3 &base, const FPoint3 &vector_up, const FPoint2 &size1, const FPoint2 &size2) | vtMeshBase | |
| CreateRectangle(int iQuads1, int iQuads2, int Axis1, int Axis2, int Axis3, const FPoint2 &min1, const FPoint2 &max1, float fLevel, float fTiling) | vtMeshBase | |
| CreateRectangularMesh(int xsize, int ysize, bool bReverseNormals=false) | vtMeshBase | |
| GetBoundBox(FBox3 &box) const | vtMeshBase | [virtual] |
| TransformVertices(const FMatrix4 &mat) | vtMeshBase | |