Town of Honoka‘a
Notes on using VTBuilder to create a 3D model of the small town of Honoka‘a.
Small Elevation Area - Honoka'a3
- extracted directly from 10m DEM, NAD83 at (238600.0, 2219400.0), (
6000.0, 6000.0)
- at a 2k grid, this is 2.93m spacing (honoka'a3_2k.bt)
- the roads are imported from DLG, and adjusted to align with the NAD83
elevation (honoka`a3.rmf)
- roads are used to deform elevation with 2m margin and fade-off zones,
resulting in (honoka'a3_flat_2k.bt)
- attempted to georeference an aerial (#1, below) resulting in:
- coverage of area (241245.0, 2220960.4), ( 1601.6, 1474.9)
- at 1639 x 1514 pixels, that's spacing of 0.97718, 0.97417; made
corresponding world file
Original Extraction
- starting with big island elevation
and vector data
- loaded the USGS 10m DEM, extracted an area at:
- (239176.4, 2218879.3), ( 6196.2, 6447.7)
- grid size 1025
- by loading the hydro DLG and comparing the shoreline, there is a big
visible offset between the DLG and DEM data
- measured the offset with the Distance tool:
- used "Layer - Offset Coordinates" to move the road and water layers to
line up with the DEM

snapshot of elevation, road and water data in VTBuilder

DRG and extracted buildings in BExtractor

aerial 1, from a poor photo
of a wall print |

aerial 2, flatbed scan of a
print from Air Survey Hawai`i |
- having some trouble aligning the buildings to the other data, currently
examining
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