Triangulation of Simple Polygons
Ben Discoe, notes from 2001.02.11, updated 2008.01

I needed some code for tessellating polygons, which could be integrated into the VTP libraries, with the following desirable traits:

Here are each of the options i found.

  1. OpenGL
  2. Fast Polygon Triangulation based on Seidel's Algorithm (1995)
  3. Efficient Polygon Triangulation, by John W. Ratcliff on flipcode
  4. GPC
  5. Extracting the gluTessellate functionality from the SGI OpenGL® Sample Implementation
  6. "Triangle" by Jonathan Shewchuk
  7. TerraGear
  8. Panda3d