FPlane Class Reference

Inheritance diagram for FPlane:

Inheritance graph
[legend]
List of all members.

Public Types

enum  IntersectionType {
  COLINEAR, COPLANAR, PARALLEL, FACING_AWAY,
  INTERSECTING
}

Public Member Functions

 FPlane (float a, float b, float c, float d)
 Construct from parametric coefficients.
 FPlane (const FPoint3 &p, const FPoint3 &q, const FPoint3 &r)
 Construct from three points.
 FPlane (const FPoint3 &Point, const FPoint3 &Normal)
 Construct from point and normal vector.
const FPlaneoperator= (const FPlane &rhs)
void Set (const FPoint3 &p, const FPoint3 &n)
void Set (float a, float b, float c, float d)
float Distance (const FPoint3 &v) const
const IntersectionType Intersection (const FPlane &Plane, FPoint3 &Origin, FPoint3 &Direction, float fEpsilon=0.0) const
 Intersection of two planes.
const IntersectionType RayIntersection (const FPoint3 &Origin, const FPoint3 &Direction, float &fDistance, FPoint3 &Intersection, float fEpsilon=0.0) const
 Intersection of ray with plane.
const IntersectionType LineIntersection (const FPoint3 &Origin, const FPoint3 &Direction, FPoint3 &Intersection, float fEpsilon=0.0) const
 Intersection of line with plane.
const IntersectionType ThreePlanesIntersection (const FPlane &Plane1, const FPlane &Plane2, FPoint3 &Intersection, float fEpsilon=0.0) const
 Intersection of three planes.

Public Attributes

float w

Detailed Description

A class representing an infinite plane, interface single-precision (float).


Member Function Documentation

const FPlane::IntersectionType FPlane::Intersection const FPlane Plane,
FPoint3 Origin,
FPoint3 Direction,
float  fEpsilon = 0.0
const
 

Intersection of two planes.

Find the intersection of two planes. which in the general case is a line. The line is provided as a ray (origin and direction).

Returns:
status, which is either INTERSECTING, COPLANAR, or PARALLEL. In the case of INTERSECTING, then the Origin and Direction parameters describe the line of intersection.

const FPlane::IntersectionType FPlane::RayIntersection const FPoint3 Origin,
const FPoint3 Direction,
float &  fDistance,
FPoint3 Intersection,
float  fEpsilon = 0.0
const
 

Intersection of ray with plane.

Compute Ray-Plane intersection.

Parameters:
Origin,Direction The position and direction that define the ray.
fDistance The distance along the ray to the intersection point.
Intersection The intersection point.
fEpsilon Small value to test for numeric equivalenccy.
Returns:
The intersection result (PARALLEL, FACING_AWAY, or INTERSECTING)


Generated on Tue Apr 22 10:10:59 2008 for vtdata library by  doxygen 1.4.5