vtlib library
vtDynTerrainGeom Member List

This is the complete list of members for vtDynTerrainGeom, including all inherited members.

AddMesh(vtMesh *pMesh, int iMatIdx)vtGeode
AddTextMesh(vtTextMesh *pMesh, int iMatIdx, bool bOutline=true)vtGeode
BasicInit(const vtElevationGrid *pGrid)vtDynTerrainGeom
CastRayToSurface(const FPoint3 &point, const FPoint3 &dir, FPoint3 &result) const vtHeightFieldGrid3dvirtual
ColorDibFromElevation(vtBitmapBase *pBM, ColorMap *cmap, int iGranularity, const RGBAi &nodata, bool progress_callback(int)=NULL) const vtHeightFieldGrid3d
ColorDibFromTable(vtBitmapBase *pBM, const ColorMap *color_map, const RGBAi &nodata, bool progress_callback(int)=NULL) const vtHeightFieldGrid3d
ContainsEarthPoint(const DPoint2 &p, bool bInclusive=false) const vtHeightField
ContainsWorldPoint(float x, float z) const vtHeightField3d
ConvertEarthToSurfacePoint(const DPoint2 &epos, FPoint3 &p3, int iCultureFlags=0, bool bTrue=false) const vtHeightField3d
EarthToGrid(const DPoint2 &epos, IPoint2 &ipos)vtHeightFieldGrid3d
FindNumUnknown()vtHeightFieldGrid3d
GetBoundSphere(FSphere &sphere, bool bGlobal=false)NodeExtension
GetCastShadow()NodeExtension
GetDimensions(int &nColumns, int &nRows) const vtHeightFieldGrid3d
GetEarthExtents()vtHeightField
GetEnabled() const NodeExtension
GetHeightExtents(float &fMinHeight, float &fMaxHeight) const vtHeightField
GetInterpolatedElevation(double findex_x, double findex_y, bool bTrue=false) const vtHeightFieldGrid3d
GetMesh(int i) const vtGeode
GetPolygonTarget() const vtDynTerrainGeom
GetSpacing() const vtHeightFieldGrid3d
GetTextMesh(int i) const vtGeode
IsVisible(const FSphere &sphere) const vtDynGeom
IsVisible(const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const vtDynGeom
IsVisible(const FPoint3 &point, float radius) const vtDynGeom
IsVisible(const FPoint3 &point) const vtDynGeom
LineOfSight(const FPoint3 &point1, const FPoint3 &point2) const vtHeightFieldGrid3d
LineOnSurface(const DLine2 &line, float fSpacing, float fOffset, bool bInterp, bool bCurve, bool bTrue, FLine3 &output)vtHeightField3d
NumDrawnTriangles() const vtDynTerrainGeom
NumMeshes() const vtGeode
PointIsAboveTerrain(const FPoint3 &p) const vtHeightField3d
RemoveAllMeshes()vtGeode
RemoveMesh(vtMesh *pMesh)vtGeode
SetCastShadow(bool b)NodeExtension
SetEarthExtents(const DRECT &ext)vtHeightFieldGrid3dvirtual
SetEnabled(bool bOn)NodeExtension
SetPolygonTarget(int iPolygonCount)vtDynTerrainGeomvirtual
ShadeDibFromElevation(vtBitmapBase *pBM, const FPoint3 &light_dir, float fLightFactor, float fAmbient=0.1f, float fGamma=1.0f, bool bTrue=false, bool progress_callback(int)=NULL) const vtHeightFieldGrid3d
ShadeQuick(vtBitmapBase *pBM, float light_factor, bool bTrue=false, bool progress_callback(int)=NULL)vtHeightFieldGrid3d
ShadowCastDib(vtBitmapBase *pBM, const FPoint3 &ight_dir, float fLightFactor, float fAmbient, bool progress_callback(int)=NULL) const vtHeightFieldGrid3d
WorldToGrid(const FPoint3 &pos, IPoint2 &ipos)vtHeightFieldGrid3d