vtlib library
Public Member Functions | List of all members
vtShadow Class Reference
Inheritance diagram for vtShadow:
Inheritance graph

Public Member Functions

void SetDarkness (float bias)
 Set the darkness of the shadow, from 0 to 1. Only supported on newer 3D cards.
float GetDarkness ()
 Get the darkness, from 0 to 1.
void SetShadowTextureResolution (const uint ShadowTextureResolution)
 A single texture is used for the shadow. It's resolution defaults to 1024.
void SetRecalculateEveryFrame (const bool RecalculateEveryFrame)
 The shadow may be recalculated every frame, or for improved performance, only when desired.
- Public Member Functions inherited from NodeExtension
void SetEnabled (bool bOn)
bool GetEnabled () const
void SetCastShadow (bool b)
 Set this node to cast a shadow, if it is under a vtShadow node. Default is false.
bool GetCastShadow ()
 Get whether this node casts a shadow.
void GetBoundSphere (FSphere &sphere, bool bGlobal=false)
 Get the Bounding Sphere of the node.

Detailed Description

A Shadow node allows you to apply shadows within all its child nodes. Add it to your scene graph, and all descendents will receive a cast shadow. Only certain nodes, which are set with vtNode::SetCastShadow, will cast a shadow.