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vtlib library
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Inherits Text.
Public Member Functions | |
| vtTextMesh (osgText::Font *font, float fSize=1, bool bCenter=false) | |
| void | SetText (const char *text) |
| Set the text string that this TextMesh should display. | |
| void | SetText (const wchar_t *text) |
| Set the (wide) text string that this TextMesh should display. | |
| void | SetText (const std::wstring &text) |
| Set the (wide) text string that this TextMesh should display. | |
| void | SetPosition (const FPoint3 &pos) |
| Set the position (XYZ translation) of the text in its own frame. | |
| void | SetRotation (const FQuat &rot) |
| Set the rotation (Quaternion) of the text in its own frame. | |
| void | SetAlignment (int align) |
| Set the text alignment: 0 for XY plane, 1 for XZ, 2 for YZ. | |
| void | SetColor (const RGBAf &rgba) |
| Set the color. | |
A Text Mesh is a special kind of Mesh which contains text instead of general geometry primitives. vtTextMesh is used similarly with vtMesh: you create them and add them to vtGeode objects to add them to the scene.
| vtTextMesh::vtTextMesh | ( | osgText::Font * | font, |
| float | fSize = 1, |
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| bool | bCenter = false |
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Construct a TextMesh object.
| font | The font that will be used to draw the text. |
| fSize | Size (height) in world units of the text rectangle. |
| bCenter | If true, the origin of the text rectangle is at it's bottom center. Otherwise, bottom left. |
1.8.10