How much memory is needed to cover the island (130 km * 150 km) with texture images?
Resolution Texture Size Memory Needed Notes 16 bit 24 bit 32 bit ~4m 32k x 32k 2 GB 3 GB 4 GB need some tiling/paging to support this 10m 13000 x 15000 371 Mb 558 Mb 744 Mb bought bad SPOT data at this resolution 20m 6500 x 7500 93 Mb 140 Mb 186 Mb 25m 5200 x 6000 59.5 Mb 89.25 Mb 119 Mb bought good LS7 data at this resolution ~32m 4096 x 4096 32 Mb 48 Mb 64 Mb limit with a 64Mb graphics card
in
September 2000, acquired good LandSat7 imagery from ImageLinks Inc.

| Area | Date | Scale |
|---|---|---|
| Puako to Kawaihae | 12-2-82 | 1" = 2000' |
| 9-9-92 | 1" = 3000' | |
| Waipi‘o Valley | 12-2-82 | 1" = 2000' |
| 9-9-92 | 1" = 3000' | |
| Honoka‘a | 9-9-92 | 1" = 3000' |
| Kilauea (just north-east of) | 10-11-91 | 1" = 2000' |
| Kealakekua Bay | 11-14-91 | 1" = 2000' |
| Hilo | 2-7-98 | 1" = 2000' |
Image Quality:
| This is SPOT data, 20m color merged with 10m panchromatic, resampled at ~15m/pixel: ![]() |
This is NASA high-altitude aerial
photography
of the same area at ~15m/pixel: ![]() |