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    vtlib library
    
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Public Member Functions | |
| vtHUD (bool bPixelCoords=true) | |
  Public Member Functions inherited from NodeExtension | |
| void | SetEnabled (bool bOn) | 
| bool | GetEnabled () const | 
| void | SetCastShadow (bool b) | 
| Set this node to cast a shadow, if it is under a vtShadow node. Default is false.  | |
| bool | GetCastShadow () | 
| Get whether this node casts a shadow.  | |
| void | GetBoundSphere (FSphere &sphere, bool bGlobal=false) | 
| Get the Bounding Sphere of the node.  | |
A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.
| vtHUD::vtHUD | ( | bool | bPixelCoords = true | ) | 
Create a HUD node. A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.
You should only ever create one HUD node in your scenegraph.
| bPixelCoords | If true, the child transforms should be interpreted as pixel coordinates, from (0,0) in the lower-left of the viewpoint. Otherwise, they are considered in normalized window coordinates, from (0,0) in the lower-left to (1,1) in the upper right. | 
 1.8.10