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vtlib library
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Public Member Functions | |
| vtHUD (bool bPixelCoords=true) | |
A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.
| vtHUD::vtHUD | ( | bool | bPixelCoords = true | ) |
Create a HUD node. A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.
You should only ever create one HUD node in your scenegraph.
| bPixelCoords | If true, the child transforms should be interpreted as pixel coordinates, from (0,0) in the lower-left of the viewpoint. Otherwise, they are considered in normalized window coordinates, from (0,0) in the lower-left to (1,1) in the upper right. |
1.7.4