vtlib library
Public Member Functions
vtHUD Class Reference
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Public Member Functions

 vtHUD (bool bPixelCoords=true)

Detailed Description

A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.


Constructor & Destructor Documentation

vtHUD::vtHUD ( bool  bPixelCoords = true)

Create a HUD node. A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates.

You should only ever create one HUD node in your scenegraph.

Parameters:
bPixelCoordsIf true, the child transforms should be interpreted as pixel coordinates, from (0,0) in the lower-left of the viewpoint. Otherwise, they are considered in normalized window coordinates, from (0,0) in the lower-left to (1,1) in the upper right.
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