Public Member Functions | |
| bool | Create (const char *szTextureName, bool bBlending=false) |
| bool | Create (vtImage *pImage, bool bBlending=false) |
| void | SetPosition (float l, float t, float r, float b, float rot=0.0f) |
| void | SetImage (vtImage *image) |
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Create a vtImageSprite. Note that if you are not using the image for anything else, you should give ownership to the imagesprite. Example: vtImage *image = vtImageRead("foo.png"); vtImageSprite *sprite = new vtImageSprite(image, false); image->Release(); // pass ownership
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Create a vtImageSprite.
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Set (replace) the image on a sprite that has already been created. |
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Set the XY position of the sprite. These are in world coordinates, unless this sprite is the child of a vtHUD, in which case they are pixel coordinates measured from the lower-left corner of the window.
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1.4.5