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vtlib library
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Additional Inherited Members | |
Public Member Functions inherited from vtDynGeom | |
| int | IsVisible (const FSphere &sphere) const |
| int | IsVisible (const FPoint3 &point0, const FPoint3 &point1, const FPoint3 &point2, const float fTolerance=0.0f) const |
| int | IsVisible (const FPoint3 &point, float radius) const |
| bool | IsVisible (const FPoint3 &point) const |
Public Member Functions inherited from vtGeode | |
| void | AddMesh (vtMesh *pMesh, int iMatIdx) |
| void | RemoveMesh (vtMesh *pMesh) |
| void | RemoveAllMeshes () |
| void | AddTextMesh (vtTextMesh *pMesh, int iMatIdx, bool bOutline=true) |
| uint | NumMeshes () const |
| vtMesh * | GetMesh (int i) const |
| vtTextMesh * | GetTextMesh (int i) const |
Public Member Functions inherited from NodeExtension | |
| void | SetEnabled (bool bOn) |
| bool | GetEnabled () const |
| void | SetCastShadow (bool b) |
| Set this node to cast a shadow, if it is under a vtShadow node. Default is false. | |
| bool | GetCastShadow () |
| Get whether this node casts a shadow. | |
| void | GetBoundSphere (FSphere &sphere, bool bGlobal=false) |
| Get the Bounding Sphere of the node. | |
This class represents a tiled textured terrain heightfield, which is drawn using the tiled paging capabilities of Roettger's libMini. It is rendered directly using OpenGL, instead of going through OSG.
1.8.10