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| IslandTerrain () |
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void | CreateCustomCulture () |
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vtGeode * | make_test_cone () |
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vtGeode * | make_red_cube () |
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void | create_state_park () |
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void | create_airports () |
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void | create_telescopes () |
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void | create_building_manually () |
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void | do_test_code () |
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void | create_airplanes (float fSpeed) |
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void | create_airplane (int i, float fSpeed) |
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void | SetParamFile (const char *fname) |
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void | SetParams (const TParams &Params) |
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TParams & | GetParams () |
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void | SetLocalGrid (vtElevationGrid *pGrid, bool bPreserve) |
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void | SetTin (vtTin3d *pTin) |
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bool | GetGeoExtentsFromMetadata () |
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bool | CreateStep2 () |
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bool | CreateStep3 (vtTransform *pSunLight, vtLightSource *pLightSource) |
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bool | CreateStep4 () |
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bool | CreateStep5 () |
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void | CreateStep6 () |
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void | SetTextureContours (float fInterval, float fSize) |
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void | SetTextureColorMap (ColorMap *colors) |
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bool | IsCreated () |
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void | Enable (bool bVisible) |
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vtTransform * | LoadModel (const char *filename, bool bAllowCache=true) |
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void | addNode (osg::Node *pNode) |
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void | removeNode (osg::Node *pNode) |
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void | PlantModel (vtTransform *model) |
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void | PlantModelAtPoint (vtTransform *model, const DPoint2 &pos) |
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bool | PointIsInTerrain (const DPoint2 &p) |
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LayerSet & | GetLayers () |
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vtVegLayer * | NewVegLayer () |
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bool | AddPlant (vtVegLayer *v_layer, const DPoint2 &pos, int iSpecies, float fSize) |
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int | DeleteSelectedPlants (vtVegLayer *v_layer) |
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void | SetSpeciesList (vtSpeciesList3d *pSpeciesList) |
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bool | AddNodeToVegGrid (osg::Node *pNode) |
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vtStructureLayer * | GetStructureLayer () const |
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vtStructureLayer * | NewStructureLayer () |
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int | DeleteSelectedStructures (vtStructureLayer *st_layer) |
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bool | AddNodeToStructGrid (osg::Node *pNode) |
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void | RemoveNodeFromStructGrid (osg::Node *pNode) |
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virtual void | OnCreateBehavior (vtStructure *s) |
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vtAbstractLayer * | NewAbstractLayer () |
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vtAbstractLayer * | GetAbstractLayer () |
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vtTransform * | GetScaledFeatures () |
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vtImageLayer * | NewImageLayer () |
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void | AddEngine (vtEngine *pE) |
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FPoint3 | GetCenter () |
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float | GetRadius () |
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vtHeightField3d * | GetHeightField () const |
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vtHeightFieldGrid3d * | GetHeightFieldGrid3d () |
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vtAnimContainer * | GetAnimContainer () |
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void | SetFog (bool fog) |
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void | SetFogColor (const RGBf &color) |
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void | SetFogDistance (float fMeters) |
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void | SetShadows (bool shadows) |
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void | SetShadowOptions (const vtShadowOptions &opt) |
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vtTime | GetInitialTime () |
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void | TranslateToGMT (vtTime &time) |
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void | TranslateFromGMT (vtTime &time) |
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void | UpdateElevation () |
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void | RedrapeCulture (const DRECT &area) |
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void | ReshadeTexture (vtTransform *pSunLight, bool progress_callback(int)=NULL) |
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osg::Image * | GetTextureImage () |
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void | RecreateTexture (vtTransform *pSunLight, bool progress_callback(int)=NULL) |
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A specific vtTerrain implementation which exists to hold a variety of test code.