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| | IslandTerrain () |
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| void | CreateCustomCulture () |
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| vtGeode * | make_test_cone () |
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| vtGeode * | make_red_cube () |
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| void | create_state_park () |
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| void | create_airports () |
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| void | create_telescopes () |
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| void | create_building_manually () |
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| void | do_test_code () |
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| void | create_airplanes (float fSpeed) |
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| void | create_airplane (int i, float fSpeed) |
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| void | SetParamFile (const char *fname) |
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| void | SetParams (const TParams &Params) |
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| TParams & | GetParams () |
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| void | SetLocalGrid (vtElevationGrid *pGrid, bool bPreserve) |
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| void | SetTin (vtTin3d *pTin) |
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| bool | GetGeoExtentsFromMetadata () |
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| bool | CreateStep2 () |
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| bool | CreateStep3 (vtTransform *pSunLight, vtLightSource *pLightSource) |
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| bool | CreateStep4 () |
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| bool | CreateStep5 () |
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| void | CreateStep6 () |
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| void | SetTextureContours (float fInterval, float fSize) |
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| void | SetTextureColorMap (ColorMap *colors) |
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| bool | IsCreated () |
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| void | Enable (bool bVisible) |
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| vtTransform * | LoadModel (const char *filename, bool bAllowCache=true) |
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| void | addNode (osg::Node *pNode) |
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| void | removeNode (osg::Node *pNode) |
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| void | PlantModel (vtTransform *model) |
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| void | PlantModelAtPoint (vtTransform *model, const DPoint2 &pos) |
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| bool | PointIsInTerrain (const DPoint2 &p) |
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| LayerSet & | GetLayers () |
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| vtVegLayer * | NewVegLayer () |
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| bool | AddPlant (vtVegLayer *v_layer, const DPoint2 &pos, int iSpecies, float fSize) |
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| int | DeleteSelectedPlants (vtVegLayer *v_layer) |
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| void | SetSpeciesList (vtSpeciesList3d *pSpeciesList) |
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| bool | AddNodeToVegGrid (osg::Node *pNode) |
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| vtStructureLayer * | GetStructureLayer () const |
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| vtStructureLayer * | NewStructureLayer () |
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| int | DeleteSelectedStructures (vtStructureLayer *st_layer) |
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| bool | AddNodeToStructGrid (osg::Node *pNode) |
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| void | RemoveNodeFromStructGrid (osg::Node *pNode) |
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| virtual void | OnCreateBehavior (vtStructure *s) |
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| vtAbstractLayer * | NewAbstractLayer () |
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| vtAbstractLayer * | GetAbstractLayer () |
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| vtTransform * | GetScaledFeatures () |
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| vtImageLayer * | NewImageLayer () |
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| void | AddEngine (vtEngine *pE) |
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| FPoint3 | GetCenter () |
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| float | GetRadius () |
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| vtHeightField3d * | GetHeightField () const |
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| vtHeightFieldGrid3d * | GetHeightFieldGrid3d () |
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| vtAnimContainer * | GetAnimContainer () |
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| void | SetFog (bool fog) |
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| void | SetFogColor (const RGBf &color) |
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| void | SetFogDistance (float fMeters) |
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| void | SetShadows (bool shadows) |
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| void | SetShadowOptions (const vtShadowOptions &opt) |
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| vtTime | GetInitialTime () |
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| void | TranslateToGMT (vtTime &time) |
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| void | TranslateFromGMT (vtTime &time) |
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| void | UpdateElevation () |
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| void | RedrapeCulture (const DRECT &area) |
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| void | ReshadeTexture (vtTransform *pSunLight, bool progress_callback(int)=NULL) |
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| osg::Image * | GetTextureImage () |
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| void | RecreateTexture (vtTransform *pSunLight, bool progress_callback(int)=NULL) |
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A specific vtTerrain implementation which exists to hold a variety of test code.